Dr. James Glenn
Department Chair, Associate Professor
Donnelly Science, Room 124
Walk-in or by appointment
Dr. Glenn enjoys developing and teaching how to develop computer games using interesting and sophisticated algorithms. He runs Loyola's annual High School/CCSCE Programming Contest.
- Computer Gaming
- Artificial Intelligence
- Theoretical Computer Science
- Ph.D., Computer Science, University of Maryland College Park, 1998
- A.B. summa cum laude, Mathematics, Amherst College, 1992
- J. Glenn and C. Aloi. A generalized heuristic for Can't Stop. In Proceedings of the 22nd FLAIRS Conference, pp. 421-426, 2009.
- J. Glenn, H. Fang, and C. Kruskal. A retrograde approximation algorithm for multi-player Can't Stop. In 6th International Conference on Computers and Games. Lecture Notes in Computer Science 5131.
- H. J. van den Herik, X. Xu, Z. Ma, M. Winands (eds)., pp. 252-263, 2008.
J. Glenn, D. Binkley. An Investigation of Hierarchical Bit Vectors. In New Topics in Theoretical Computer Science, O. Terikhovsky, W. Burton (eds)., pp. 143-160. Nova Science Publishers, 2008.